Outpost: Strategy

  1. The more tiles you have on the board, the more options you have whenever you draw a move tile. By preserving your soldiers you ensure that you will have more options when you draw a move.
  2. Outpost have relatively fewer units in comparison to other teams, so try to maximize the utility of each soldier you place. Commandos (3,1,R) with their high initiative should handle the front lines, while slower and more damaging units should be protected. Placing Commandos against enemy bases ensures nothing can block their attack and allows friendly units to shoot through to the base as well.
  3. Modules have a few uses. Placing modules next to your base can work as a wall. Also, placing them in line with an enemy base makes it more difficult for them to block your ranged damage.
  4. Keeping your damage module within a spot of your base is highly recommended. Combining both of those bonuses can lead to some serious damage.
  5. For huge style points, try leaving a medic one space away from an enemy’s base. Then, if the gods of tile drawing smile upon you, your Mobile Armor (or “Boss Man” as I like to call him…) can potentially do 4 damage with his melee attacks and survive the battle.

2 comments:

  1. Here are my ideas about beating Steel Police with The Outpost:

    http://inconspicouscreation.com/2013/04/20/outpost-v-steel-police/

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  2. You call him "Boss Man" and I call him "the bugger". I suppose it depends on whether or not he's on your team!

    http://inconspicouscreation.com/2013/05/11/moloch-v-the-outpost/

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